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Vaccinator!

Overview

Vaccinator is a game prototype created during my Master's of Game Design studies. Done as part of a class about creating games using unfamiliar or new technologies, Vaccinator was created to be played exclusively using eye-tracking software, rather than by utilizing mouse and keyboard.

Tools Used

Unity, Blender, Tobii Eye Tracker 5

Vaccinator Cover.png

My Role

For Vaccinator, I was the primary programmer, as the other members of my team had very little programming experience. The core difficulty in creating the game came from having to figure out how to manage the inputs from the Tobii Eye Tracker 5. While the device did have demo projects available for Unity, the implementation was incomplete and buggy. As such, the game ended up requiring keyboard input to trigger a fire signal, rather than the initial impolementation design of staring at the targets long enough. 

Takeaways

Adaptability is the greatest strength in development. Learning how to quickly asses a new tool, figure out how it can be used, and then rapidly prototyping so you can determine the limits of the tool and what needs to be adjusted will help you get into the core of development much sooner. 

Vaccinator Gameplay.png
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