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Project Journey Development Log 1 - Byte Off VI Planning and Ideation
So, Byte Off VI has started, and the announced theme for the year is "It's not about the Destination, it's about the Journey." So, how do we make a game where the entire point of the game is the journey? The first instinct I had was to make a game out of one or two genres. The first is an RPG, but, as can be seen with the last development log for .sys//CRASH, doing so with the current version of NES Maker is more trouble than it is worth for my skill set. I'm still waiting on

Kent Anderson-Brettell
Mar 52 min read
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Project .sys//CRASH Development Log 5: Things Work Like Expected (For Once)
Welcome, welcome! First things first, you'll notice a change in the naming of the development logs! No longer are we NES Development...

Kent Anderson-Brettell
Aug 27, 202415 min read
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NES Development Log 4: Recreating Cornelia's Map (and dying trying)
I die as I attempt to remake the starting maps of Final Fantasy 1, and the limitations of NESmaker stab me.

Kent Anderson-Brettell
Jul 21, 20247 min read
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NES Development Log 3: Layout Out Tasks and Timelines
As mentioned at the end of the previous entry, the next step forward is working to recreate the systems that will be essential for...

Kent Anderson-Brettell
Jul 15, 20242 min read
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NES Development Log 2: Background Research
Here's one thing I didn't mention in the introductory post: I'm not JUST making this NES game because I want to. I mean, don't get me...

Kent Anderson-Brettell
Jul 9, 20247 min read
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NES Development Log 1: Getting Started
Making games isn't easy, and starting up a dev log isn't easy either. Heck, I've put off writing this introductory post for over a month,...

Kent Anderson-Brettell
Jul 9, 20242 min read
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